
Wall of love for The Acagamic Online Courses
University of Waterloo
UX Designer
I have worked in games since 1991. When I shifted my focus to UX Design in the mid-2000's all of the best material (books, courses, blogs) were focused on the design principles around interactive experiences, but rarely mention the game experience other than the occasional reference to "gamification" a topic that really has very little to do with designing an immersive game experience. Lennart Nacke's course, "How to do User Research for Games" helped bring much-needed focus to applying UX principles and interaction patterns to game design and using User Research to show the value of those principles to stakeholders.
I have worked in games since 1991. When I shifted my focus to UX Design in the mid-2000's all of the best material (books, courses, blogs) were focused on the design principles around interactive experiences, but rarely mention the game experience other than the occasional reference to "gamification" a topic that really has very little to do with designing an immersive game experience. Lennart Nacke's course, "How to do User Research for Games" helped bring much-needed focus to applying UX principles and interaction patterns to game design and using User Research to show the value of those principles to stakeholders.
Advanced Common Sense
PhD candidate, University of Ottawa
Senior Research Engineer, Sensel
UX Lead and Researcher at NEES | UFAL
Incoming PhD Student, University of Waterloo
PhD student, University of Oulu, Finland
PhD at University of Bristol

